![]() In the end, despite the extravagant costs of producing the PCBs, the game was not a big hit. Irrespective of the reception it got, in a certain sense I think it was an epoch-making title. The way the big character sprite moved and turned was great. As a pseudo-3D action fighting game, Dynamite Duke had a fresh, unique feel. Despite being a small developer, Seibu Kaihatsu also started designing such new hardware, heedless of the costs, and the first game we planned and designed for it was Dynamite Duke. It was an era when, following Capcom, every designer started releasing games on high-spec PCBs. Those games used lots of expensive ROMs and other high-tech hardware. Komazawa: I mean that everyone was trying to emulate the big hits of the day, games like Street Fighter and Final Fight.
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